T-Mobile took the first steps in making it significantly less expensive to connect smartwatches, tablets, and laptops to its cellular network. It's mostly aimed at adding value to Go5G Next but it makes connected cellular devices easier to justify.
Read MoreAt Connect, Meta launched an inexpensive Quest headset, provided updates on the Ray-Ban Meta Smart Glasses, and gave developers new tools and APIs. All anyone will remember is that this is where Orion, Meta’s smart glasses of the future, were launched.
Read MoreIFA celebrated its 100th anniversary with silicon drama, Lenovo Innovation World, and plenty of A/V, wearables, and gadgets. Including some silly ones.
Read MoreKey takeaways from Apple's iPhone 16 and Wearables event including Apple Intelligence, and health focus of the new Apple Watch and AirPods Pro 2 update.
Read MoreGoogle needs to show consumers that Android has unique AI capabilities ahead of Apple delivering on AI, and it largely succeeded today. The Pixel 9 family brings unique and delightful features that consumers can easily understand and use, along with improved hardware across the board.
Read MoreOnePlus has been expanding its ecosystem beyond phones and earbuds with watches and tablets with “better together” software messaging. Counterintuitively, this is enabled by Google competing with its licensees with Pixel hardware.
Read MoreSamsung’s annual foldables update turned into a Wearables and digital health show, with solid iterative updates to the Galaxy Z Flip6, Z Fold6, Buds, and Buds Pro and big news in watches, rings, and health measurement overall.
Read MoreGoogle’s I/O developer conference was a confusing mess of announcements aimed at different audiences and timeframes; this report breaks things down by audience and surfaces key announcements omitted from the keynote.
Read MoreMeta is taking the Horizon OS that powers its Quest headsets and opening it up to hardware licensees including Lenovo and ASUS. This could backfire but it pressures Google and provides a broader coalition against Apple’s Vision Pro.
Read MoreThe overwhelmingly negative reviews of Humane’s Ai Pin have generated controversy. What can Humane fix, what can’t be fixed, and what does this mean for the AI accessory category?
Read MoreApple has been so successful building out its hardware ecosystem that there are multiple options for wirelessly charging an iPhone, Apple Watch, and AirPods. This report explains the state of mobile ecosystems and reviews three multi-charging options.
Read MoreThis year’s Mobile World Congress was a return to crowded halls, Chinese OEMs, laptops, wearables, and a continuation of AI demos from last MWC (and CES). There were also the trends that should have been but weren’t.
Read MoreMeta CEO Mark Zuckerberg posted a short video to Instagram with bold claims about the Meta Quest 3 vs. the Apple Vision Pro. It's worth a watch — and some quick analysis.
Read MoreI put nearly a dozen smart glasses and spatial computing rigs on my face at CES and got a chance to assess the state of smart glasses and spatial computing just ahead of Apple Vision Pro availability.
Read MoreIt’s CES week, so we must be getting details on Apple Vision Pro?
Read MoreHumane is launching a stand-alone $700 AI pin that you wear on your chest, works via voice and laser projection onto your hand, and requires a $24/month subscription.
Read MoreAmazon is serious about integrating generative AI into Alexa, even if a direct monetization model isn't clear. It is surrounding that LLM with a slew of new hardware, including a home hub, WiFi 7 router, soundbar, smart glasses, and more.
Read MoreSamsung is bringing back the "FE" brand but repositioning it as a permanent sub-brand across multiple products. It’s a good idea.
Read MoreAfter attending Apple’s Event with briefings and hands-on, here are my key takeaways for the iPhone 15 and Apple Watch Series 9.
Read MoreIn the weeks since Techsponential got heads-on with the Apple Vision Pro , we have been asked numerous questions from journalists, Apple partners and resellers, and Apple competitors. This report provides a comprehensive look at the hardware, software, ecosystem, and implications of Apple’s entry into AR and VR.
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